![]() The reason for what is happening is somewhere inside. The Lodger has lost something very important. You only have to fix it up and keep it in order. Don't look now! The goal of each night is to reach dawn while still sane.Hide! Play hide-and-seek with denizens of your nightmares.What's going on? Are the Guests real, ot are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination? But it's only in the night that he can solve the main puzzle and find the answers. The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. ![]() You need to stay awake and sane till dawn. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars. Something odd is coming out of the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.īut as of late the latest Lodger has been noticing weird changes in familiar surroundings things are missing, noises and rattle heard. There is an unusual cabin deep in the woods. Please find the initial details of the story below. At the very least we would find out what the result would be, and what awful fate would possibly await us, as we will obviously be the first people to play the game. However, upon consideration, we still decided to take part in this experiment. We were fed up with a massive number of similar "cursed files" tricks and at times we felt inclined to erase the whole thing for good. The unknown Author was a gentleman and a scholar - he stated that he would introduce no boundaries to our creative freedom, yet he insisted that along with the ludic situation itself the items forming the "lestplay" archive should be included into the game, "else everything would be futile".Īlongside a significant number of others, we tend to lend a certain amount of credibility to mysticism, yet this specific predicament seemed more like a shoddy mystification. The stranger was begging us to complete the project he has started, yet he also made us well aware of the risk we took as the proposed ludic situation would potentially explain what calamity befell whoever has compiled the ominous archive, thus urging ourselves to meet the same fate. The surface examination did not reveal anything straightforwardly terrifying, yet we could not escape the feeling that something truly sinister was lurking underneath. The files (snippets of text, scraps of audio recording, video footage fragments) as well as the style and wording of the message itself appeared to be rather disturbing. The attachment contained a set of 19 files added to an archive titled "lestplay". Such offers are a dime a dozen and most of the time they barely deserve any attention at all, however, this one seemed quite different. We have received an anonymous e-mail which suggested that we should produce some "unconventional" game based upon the materials attached to the letter. In late November, 2011, a strange and troubling event has happened to our studio. We have further porting plans for the game too and will update this information as soon as they become solid. The PS4 release is scheduled for September 10, 2015. It's availavle on Steam, AppStore, Google PlayMarket and Windows Store. Thank you for your attention and for the patience. The North American price of Knock Knock will remain unchanged, so you're welcome to try the PS4 Knock Knock experience right away. If you live in Europe, have already purchased the game, and feel unhappy with the price situation, please contact us at and we will try to figure out something. We suggest you refrain from buying the game until then-it wouldn't make sense to pay more since we're unlikely to be able to provide you with additional benefits. We've misjudged the flexibility of the PSN service, and now, as a compromise, we're working on lowering the PSN price of Knock Knock to €5 across all Europe. Regional prices are a very important matter-and the current price tag is simply unfair for certain economies. The thing is, due to certain complications, the current price of the game is thrice as high as we've planned. It's a very important breakthough for our studio: the first Ice-Pick game on consoles ever!
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